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Happy E Hundred Teach You 9 Skills To Build Best Selling Children'S Clothes

2014/6/18 11:31:00 49

Happy E 100Children'S WearSkills

Less than P, good sales can not be supplied, but the bad sales pressure is there, resulting in an increase in inventory and inflow of funds. This is a problem that a href= "//www.sjfzxm.com/news/index_f.asp" > children's wear < /a > often encounter.

How can we solve this problem thoroughly? Actually, it is not difficult. Children's shopkeeper can solve this problem by reconstructing the best selling money.

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< p style= "text-align: center" > img border= "0" alt= "align=" center "src=" /uploadimages/201406/18/20140618113253_sj.JPG "/" < < > >


< p > 1, < a target= "_blank" href= "//www.sjfzxm.com/" > dress < /a > Collocation: select 3 different collocation schemes for each main push.

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< p > 2, selling point refining: before selling, extract the selling points of the main push, so that the shopping guide can introduce the merchandise according to the ready selling point.

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< p > 3, focal display: display, display and display in prominent positions.

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< p > 4, group PK: divide into two groups, separate the main contributions, and the two teams carry out PK.

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< p > 5, wear version: shops that do not explicitly require that they must wear workers' clothes can be worn by employees.

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< p > 6, posters publicity: the main push with photographs, and then produced in the poster.

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< p > 7, VIP invitation: promotion for VIP.

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< p > 8, promotion: proper promotion for the main push.

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< p > 9, reward and punishment mechanism: set the reward and punishment mechanism for the main push.

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< p > in addition to the above 9 sales management techniques, there are 2 core points that need to be done by children's clothing store operators.

If these 2 core preparations, even if the above 9, the effect will not be too ideal.

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< p > 1, set the target: we must have periodic goals (generally suggest weekly cycles), and then decompose the target to each employee and each section.

Whether it is group PK or reward and punishment mechanism, it must be built on the basis of objectives.

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< p > 2, the main push time: from the < a target= "_blank" href= "//www.sjfzxm.com/" > clothes < /a > goods on the beginning, we must confirm the main push.

When a new model is made, it is easy to push the money, and after selling it for a certain period of time, it will give the customer a signal that it is not good to sell or break the code.

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